![]() In retrospective, Hashino claimed that Yu was written as a character who would be the driving force of the narrative, most notably to contrast how he is originally from a city with his coming to a country. While designing the character, Soejima noted "the main character needs to be well-rounded enough to be likeable, but also needs that extra little something to make him stand out from the rest of the cast." He made a "baby face" sketch of the character so that he and the staff could discover Yu's "special something" and discuss what would make him stand out as the protagonist. The feature Soejima focused on most was his eyes: he thought that having his eyes under the fringe of his hair would make him "look cool." The collar of his school uniform was made to stand a bit taller than other characters'. His character design stayed relatively similar to its initial conception, with his tone and facial expressions changing the most. Soejima compared Yu to the Blue Ranger from the Power Rangers franchise as such character tends to stand silent to follow the orders from his leader. As a result, he wanted Yu to look more ambiguous than the protagonist of Persona 3. However, his anime adaptation with more soul and more lines was also received well as a different, less lifeless take on the character while staying true to the original Yu seen in the game.Įarly designs from the character including the "Baby Face" in the bottomĬharacter designer Shigenori Soejima made Yu with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions. Yu has been positively received by critics, with his characterization, social life and being the subjects of praise due to his portrayal as a mostly silent teenager whose few lines are related to the plot and in some cases, a source of witty comedy. Both actors expressed difficulty in voicing him with Namikawa finding his social life challenging while Bosch also had to voice another major character in the anime. The character is voiced by Daisuke Namikawa in Japanese and Johnny Yong Bosch in English. ![]() For the anime, director Seiji Kishi expressed difficulties in giving the character emotions without damaging what the original staff created. Yu was designed by Shigenori Soejima who aimed to create an ambiguous character who could appeal to most players by way of reflecting several feelings towards them and through his mannerisms. For these works, Yu received his own characterization and development in the stories. Yu has also appeared in other works related to Persona 4, including an anime adaptation, Persona 4: The Animation, a manga version, and several spin-off games. He collaborates with his schoolmates and explores an alternate dimension known as the TV World, where he awakens his " Persona" - the physical manifestation of his subconscious spirit - in order to confront and defeat the " Shadows", the creatures who murdered the first victims. ![]() Shortly after arriving in Inaba, Yu starts investigating a murder case involving victims who are mysteriously abducted and hung on telephone wires in the midst of a fog that plagues the town where he resides. ![]() He is portrayed as a high school student who moves to the countryside region Inaba away from his city home, to live with his uncle Ryotaro Dojima and cousin Nanako while his parents are busy working. In the game, Yu is a silent protagonist whose thoughts and actions are decided by the player. Yu Narukami ( Japanese: 鳴上 悠, Hepburn: Narukami Yū) is a fictional character featured in the Persona series developed by Atlus, debuting as the protagonist of the 2008 role-playing video game Persona 4. ![]()
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